“When youth have the opportunity to pursue projects based on their own interests, and to share them within a network of peers with similar investments, the result is highly active forms of learning” (Lange and Ito)
Creativity in Participatory Culture
This framework is designed to encourage recognition of students' creative endeavours as participants in online collectives. What Patricia Lange and Mizuko Ito refer to as "messing around and geeking out" in online connections forms rich generation of new ideas and knowledge. It is a resource-unintensive way to count as CAS what many students already do. Research in digital technologies unpacks the particular ways students are engaging online, how traditional relationships of learner-teacher-knowledge are disrupted and how we can best leverage ourselves as co-conspirators.